Assetto Corsa 1.0

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Assetto Corsa 1.0

Message par JGN9X le Ven 19 Déc - 21:53

Assetto Corsa 1.0 est maintenant disponible !





1.0
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.


1.0.1
- Ruf CTR Yellowbird added
- Added /client_list and /kick_id server admin commands to ban drivers with international character names
- Fixed caret blinking period for text input boxes
- Disabled OculusVR demo mode
- Now blurred wheel objects work properly on car lods
- Added support for brake lights dimmed when car lights is on
- Server now correctly answer to launcher in LAN mode

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Re: Assetto Corsa 1.0

Message par JGN9X le Ven 19 Déc - 22:02

Dans le communiqué de presse sur le site officiel :

http://www.assettocorsa.net/assetto-corsa-1-0-is-out-now/

Ils annoncent la "RUF yellow bird" pour la fin de l'année (c-a-dire la semaine prochaine?) lol
Et à partir de janvier donc l'année prochaine :
+ 50 voitures et 5 nouveaux circuits (en plus du Nordshielf) par contre ce sera soit en dlc ou en free bonus ! (à voir)

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PC Specs: Intel I7-6700K | ASUS MAXIMUS VIII HERO | 16GB DDR4  | ASUS GTX 980Ti STRIX OC 6GB GDDR5 | Win10 64Bit PRO | SONY BRAVIA 46W4500 (1920 x 1080) | CAMBRIDGE SoundWorks THX 5.1 | Logitech G27 | Playseat |
AC Specs: Fullscreen ON | Vsync ON | FPS Limit OFF| Aniso 8x | AA 4x | World Detail MAX | Shadows HIGH | Smoke VERY LOW | PP Effects ULTRA | Saturation 90% | Motion Blur 0 | Crepuscular rays ON | Heat Shimmering ON | FXAA ON | Mirrors Resolution NORMAL | HQ Mirror Reflection OFF | Reflection Quality MEDIUM | Reflection Rendering Frequency MEDIUM |
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JGN9X

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Date d'inscription : 23/07/2014
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Re: Assetto Corsa 1.0

Message par f1maj7 le Dim 21 Déc - 0:20

Sur le peut que j'ai tester sur cette V1 , ce qui m'a marquer ces le nouveau FFB.
Dur a expliquer mais d'une fluiditer comme jamais j'aurai penser avoir en ayant toute ces info rendu dans le voalnt.

Ensuite outre une remise a niveau des suspoension de la SLS et de peut etre d'autre modele. Ces la remise a niveau des pneu GT2 et GT3.Une fois le setup remis a niveau on se rend compte que le grip n'est plus pareil.Au debut frustrant mais quand on analyse et qu'on tourne en piste on se rend compte que ces plus relle.Que des qu'on cherche la limite la l'erreur vient et peut etre fatale.
Et le tout en laissant les info qu'on ressent quand la limite vient et quand on est aller trop loin.

Les sons je trouve qu'il y a un truc en plus ou un truc modifier qui rend le tout plus agreable et plus reel mais la pareil dur a expliquer ces du resenti.

Pour l'instant aucun bug ou default a reporter. juste le faite que comme beaucoup de monde on attend les drapeaux et le faite de pouvoir prevenir ces stand de sont arriver plus d'autre chose.
Sur les semaines qui vont venir et les different open j'aurai plus de possibiliter de tester cette V1.00

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AC Specs: Fullscreen ON / Vsync OFF / FPS Cap OFF / Aniso 16x / AA 8x / Shadows HIGH / PPE on ULTRA/ FAAA ON | Motion Blur OFF / Reflection.Q at LOW / Reflection.F at LOW /
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Re: Assetto Corsa 1.0

Message par f1maj7 le Mer 24 Déc - 14:39

Nouvel maj. Le pere noel nous a ramener la RUF. Sa n'a pas du etre evident de la passer par la cheminée santa

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PC Specs: Intel I5-4400K / ASROCK B85M-HDS / 8GB DDR3 RAM / GeForce GTX660 2GO / Win8 64Bit / Logitech G27 / Playseat /
AC Specs: Fullscreen ON / Vsync OFF / FPS Cap OFF / Aniso 16x / AA 8x / Shadows HIGH / PPE on ULTRA/ FAAA ON | Motion Blur OFF / Reflection.Q at LOW / Reflection.F at LOW /
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Messages : 380
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Re: Assetto Corsa 1.0

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